Crate framework [] [src]

Modules

components

The components module is where game entity components live

game

This is where the main game loop and associated functions live

manager

The manager module contains most I/O objects and interfaces

resource

All resource management structs and functions

states

The states module generally contains 3 states; menu, play, and pause

vec2d

Utility functions and struct for Vec2d type

Macros

callback

A generic version of a callback

Functions

run

This is implemented as a lib only for documentation generating. For a standalone game, it's best to rename to main